1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 | /********************************************************************************* Filename : rgbplayer.c Desc : This file use SDL library to display the RGB(565) pData. Its a opensource file Dependency: Intented to run on LINUX/UNIX based system. It needs SDL.h (which is generally available at /usr/include/SDL) if not available please download SDL library from http://sdl.beuc.net/sdl.wiki/FrontPage Documentation for SDL APIs are also available there. Usage : rgbplayer Building : Makefile is provided with the source code. $make - will build the binary "rgbplayer", copy the binary to ~/bin/ and change its mode to executable and delete binary from present directory. $make clean - will delete the binary from ~/bin directory. Notes : default frame rate is set to 10 FPS can be changed accordingly by changing LINE 105 - SDL_Delay(100); Author : EteRniTy aka Tirtha Kanti Ghosh ([email protected]) Date : 09/11/2009 **********************************************************************************/ #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <string.h> #include <getopt.h> #include "SDL/SDL.h" #define RMASK 0 #define GMASK 0 #define BMASK 0 #define AMASK 0 #define MAX_STR_LEN 512 #define FOUR (4) #define ALIGN_TO_FOUR(VAL) (((VAL) + FOUR - 1) & ~(FOUR - 1) ) int GetSizeFromArg(char *arg, int *pWidth, int *pHeight) { char temp[MAX_STR_LEN], tempNum[MAX_STR_LEN]; unsigned int iCross; strncpy(&temp[0], arg, MAX_STR_LEN); for(iCross = 0; strlen(&temp[0]); iCross++){ if('x' == temp[iCross]) break; } if(strlen(&temp[0]) == iCross) { printf("error : format should be widthxheight\n"); return -1; } if( 0 == iCross) { printf("error : no width input \n"); return -1; } if( strlen(&temp[0]) - 1 == iCross) { printf("error : no height input \n"); return -1; } memcpy(&tempNum[0], &temp[0], iCross); tempNum[iCross] = 0; *pWidth = atoi(&tempNum[0]); memset(&tempNum[0], 0, MAX_STR_LEN); memcpy(&tempNum[0], &temp[iCross + 1], strlen(&temp[0]) - iCross - 1); tempNum[strlen(&temp[0]) - iCross - 1] = 0; *pHeight = atoi(&tempNum[0]); return 0; }/*GetSizeFromArg*/ int AlignFourfread(unsigned char *pDst, int width, int height, FILE *fp) { unsigned int j; unsigned int len; unsigned char *pMovDst; pMovDst = pDst; j = 0; while(j < height) { len = fread(pMovDst, 1, width, fp); if(len == 0) return j*width; pMovDst += ALIGN_TO_FOUR(width); j++; }/*while*/ return width*height; }/*AlignFourRead*/ static struct option main_options[] = { { "input", required_argument, NULL, 'i' }, { "bpp", required_argument, NULL, 'b' }, { "size", required_argument, NULL, 's' }, { "interval", required_argument, NULL, 't' }, { 0, 0, 0, 0} }; int main(int argc, char *argv[]) { SDL_Surface *screen; //This pointer will reference the drawing screen SDL_Rect dest; //The destination region of our blit int width, height; int bpp; int intervalTime; int opt; char inputFileName[MAX_STR_LEN]; char *pData; FILE *fp; snprintf(&inputFileName[0], MAX_STR_LEN, "out.raw"); bpp = 32; width = 704; height = 480; intervalTime = 25; while ((opt = getopt_long(argc, argv, "i:b:s:t:", main_options, NULL)) != -1) { switch(opt) { case 'i': snprintf(&inputFileName[0], MAX_STR_LEN, "%s", optarg); break; case 'b': bpp = atoi(optarg); break; case 's': GetSizeFromArg(optarg, &width, &height); break; case 't': intervalTime = atoi(optarg); break; default: return -1; break; }/*switch*/ }/*while opt = getopt_long*/ if(ALIGN_TO_FOUR(width) != width) printf("WARNING : width is not multiply of 4, render may be wrong !\n"); fp = fopen(&inputFileName[0], "rb"); if(NULL == fp) { printf("Error : File %s could not found\n", &inputFileName[0]); return -1; } fclose(fp); pData = (char *)malloc(ALIGN_TO_FOUR(width*bpp/8)*height); printf("%s file contains raw pData with resolution %dx%d %dbpp\n", &inputFileName[0], width, height, bpp); //We must first initialize the SDL video component, and check for success if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return -1; }/*if*/ //When this program exits, SDL_Quit must be called atexit(SDL_Quit); //Set the video mode to 640x480 with 16bit colour screen = SDL_SetVideoMode(width, height, bpp, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT); if (screen == NULL) { printf("Unable to set video mode: %s\n", SDL_GetError()); SDL_Quit(); return -1; }/*if screen == NULL*/ fp = fopen(&inputFileName[0], "rb"); if(12 == bpp)/*yv12*/ { SDL_Overlay *overlay; overlay = SDL_CreateYUVOverlay(width, height, SDL_YV12_OVERLAY, screen); dest.x = 0; dest.y = 0; dest.w = width; dest.h = height; while(1) { unsigned int len; SDL_LockSurface(screen); SDL_LockYUVOverlay(overlay); len = AlignFourfread(overlay->pixels[0], width, height, fp); if(0 == len) break; len = AlignFourfread(overlay->pixels[2], width/2, height/2, fp); if(0 == len) break; len = AlignFourfread(overlay->pixels[1], width/2, height/2, fp); if(0 == len) break; SDL_UnlockYUVOverlay(overlay); SDL_UnlockSurface(screen); SDL_UpdateRects(screen, 1, &dest); SDL_DisplayYUVOverlay(overlay, &dest); SDL_Delay(intervalTime); }/*while*/ SDL_FreeYUVOverlay(overlay); } else { while( fread(pData,1, ALIGN_TO_FOUR(width*bpp/8)*height, fp) ) { // Create the temp surface from the raw RGB pData SDL_Surface *image; //This pointer will reference our bitmap sprite SDL_Surface *temp; //This pointer will temporarily reference the pData (checker board) temp = SDL_CreateRGBSurfaceFrom(pData, width, height, bpp, ALIGN_TO_FOUR(width*bpp/8), RMASK, GMASK, BMASK, AMASK); if (temp == NULL) { printf("Unable to load checkImage: %s\n", SDL_GetError()); return 1; }/*NULL == temp*/ //Convert the surface to the appropriate display format image = SDL_DisplayFormat(temp); //Release the temporary surface SDL_FreeSurface(temp); //Construct the destination rectangle for our blit // dest.x = 100; //Display the image at the (X,Y) coordinates (100,100) // dest.y = 100; dest.x = 0; dest.y = 0; dest.w = image->w; dest.h = image->h; //Blit the image to the screen. Important will actually shows the surface on the screen SDL_BlitSurface(image, NULL, screen, &dest); //Update the part of the screen that changed SDL_UpdateRects(screen, 1, &dest); //Wait for 100ms (~10 FPS) so we can see the image SDL_Delay(intervalTime); //Release the surface SDL_FreeSurface(image); } }/*if 12 == bpp*/ fclose(fp); SDL_Quit(); return 0; } |
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