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-from 5/1-5/11, unless terminated sooner: The user will find herself wandering within a beautiful garden. The garden possesses a little overgrowth and thorny vines jut out into the cobblestone path. The winding path is illuminated only by the moon and the occasional hanging lantern. The laughter of children can be heard within the bushes, though none of them ever come to greet Jennifer. Worn, red crayons trail the path for the user to follow, though the trail only manages to help get the user more and more lost.

-from 5/12-5/22, unless terminated sooner: The thorns of the vines have become much longer. If the user is not careful, they will whip upward and attempt to wrap around her legs. Once a plant has caught the user, it will attempt to drag the user into the garden. The user’s only line of defense manifests in a dainty dining fork that will have manifested in her hand. If the user is pulled into the garden she will experience a sharp pain within her body before respawning back on the path. Her dress and knee socks will be torn and blood stained.

-from 5/23-5-31, unless terminated sooner: The brush of the garden moves and shuffles as if something is stalking the user. Distorted giggles will play if the user stops, followed by the hostile growl of a dog. Imps will begin to peek out of the garden and attempt to close in on the user. If the user chooses to run at this point, a scream will play before a pair of long, mutilated arms will seem to drop from the sky and grab at Jennifer’s head. The hands have long fingernails that pose a threat to the user. If the user looks up, she will be face to face with the Mermaid Princess, who seems to be suspended by her rope in midair. The user has the ability to scramble away from this creature and the Mermaid Princess will vanish. She will reappear anytime the user makes an attempt to run away.