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▮▮▮▮▮ posture & presentation: 5/5 - carries herself like a slumming queen. confident. not easily cowed.

▮▮▮▯▯ conversation: 3/5 - if the conversation's about something she finds interesting she'll be engaging and can potentially be downright charming, but she often needs a reason to engage and her patience is pretty limited.

▮▮▮▮▯ entertainment: 4/5 - magic! potentially potion-making with the right resources? can also now snipe?

▮▮▯▯▯ dance: 2/5 - she could do just fine at this if she wanted, but her disdain for it will cloud everything. what a giant waste of time. she's not interested in repetitive hand-clasping with anyone she's not fucking and even then this isn't how she'd want it.

▮▮▮▯▯ dining: 3/5 - nothing she can't handle and she may kinda like the knives but she'll get impatient with it because it's too many rules for something she can do very well with her fingers if she wants to.

▮▮▮▮▯ bowing: 4/5 - an especially dumb part of diplomacy if you ask her, but she won't mind it too much because 1.) at its core it means very little to her personally and 2.) at least it's not the prolonged torture of courtly dancing.

▮▮▮▯▯ diplomacy: 3/5 - this'll probably depend on the time of day. it's not her strong suit but she can play nicely when she sees a good reason to or wants something and this mission sounds like it's a dress rehearsal for her future.

▮▮▮▮▮ grooming: 5/5 - she's proud and vain. she'll clean up good.

▮▮▮▮▮ language: 5/5 - she'll think learning the language to the best of her ability is important, and not just because she wants to always know what spider people who want to eat her are whispering about.

▮▮▮▮▮ combat: 5/5 - it's sort of been her life lately, even before cost. if I deduct a point it's because she's not superpowered like some people she hangs out with.

▮▯▯▯▯ rapier etiquette: 1/5 - she'll be too proud not to put a little effort into it but it's pretty ridiculous and if she's going to incapacitate someone she won't be following a set of rules.

▮▮▯▯▯ video games: 2/5 - learns quickly, probably can't resist the challenge. can bump this up if she plays against a real person or has a partner instead of trying it solo like she'll automatically be inclined to.

▮▮▮▮▯ first aid: 4/5 - herbalist and handy with combat injuries/minor aches, pains, injuries. has previous experience with poisons and antidotes, if not necessarily what these spiders can produce. had no "modern" first aid training before cost.

▮▮▯▯▯ hierarchy: 2/5 - female, powerful, and dangerous... but magically delicious.