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Unless otherwise stated, all factions have both Priority, which determines the hierarchy in which tasks are done and orders are given, and Purpose, which dictates the types of tasks they normally carry out.

<b>Defenders (red)</b> - Programs whose Purposes tend to revolve around the protection of the system they reside in from both internal and external threats. This can make them come off as rather paranoid, and Defenders tend to be (but are not always) the most rigid in terms of enforcing Priority.

<b>Miners (blue)</b> - Programs whose Purposes tend to revolve around exploration, discovery, reclamation and archiving of old data, and so on. Some Miners are passionate archaeologists, some are more like religious pilgrims, and some are simply hard-working functions, prospecting like human gold miners.

<b>Cryptos (green)</b> - ancient, secretive Programs who pursued wisdom in isolation before (it was believed) their grandiose powers crashed their System. Many of the first Cryptos were wiped out in the original Arcana squabble on the Grid, so there are comparatively fewer of them than there are Miners and Defenders. Cryptos have Priority, but tend to treat it more like a guideline than an actual rule.

<b>Revolutionaries (yellow)</b> - a faction explicitly created to avoid the potential abuse of Priority by simply getting rid of it. Revolutionaries do have a common Purpose, in that their skills tend to revolve around cooperation, making the Grid and the system as a whole better, more open places to be.

<b>Variables (white)</b> - Investigators - Programs whose Faction, Priority, and Purpose cannot be determined. Effectively, to other Programs, a people who seem to lack religion, culture, hierarchy, law, and ethnicity, not to mention having no idea how the world works! You'd be alarmed by people like that, too.