1 2 3 4 5 | So I've decided to finally force myself to bite the bullet and learn to develop my own games. The problem is I don't even know where to start. I have no programming experience, though I have a vague understanding of how it works on an incredibly basic level, so my best bet would be some kind of pre-built engine that allows for the importing/manipulation of custom media with a default system of play(RPG Maker, or some other similarly loathed piece of software). The problem is that designing the system of play is the most fun part of designing a game (at least for me it is), so at some point I would like to be able to do that as well. So maybe I should just try to learn to program from the ground up? But where do I even start then? I literally don't know where to even begin with this. Does anyone have any suggestions? |
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