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Making Stardew Valley alone was no easy feat, and Barone experienced many moments of self-doubt during its development. He's made this known in interviews with both Game Informer and GQ. Working mostly 10-12 hour days 7 days a week, sometimes Barone hated the game, but after putting so much work into it, he knew he had to complete it or would see himself as a failure. When feeling defeated, Barone tried to convince himself it would be worth it in the end and kept faith in his confidence to complete his game. He knew he had to finish it, even if would turn out to be a flop. Besides his own determination, Barone was fortunate to have emotional support from friends, family, and his girlfriend Amber, who often tried to make her boyfriend allow time for himself and his relationships.