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RYSTROLOGY
As practiced by Miss Clara, TV/radio psychic and self-proclaimed "Attuned Priestess of Night and Day"

A Ryslig astrological fortune, be it personality based on moment of birth or the influences highest on any given day, consists of four beståndsdel (ingredients/facets/elements) that comprise a person or a situation. They comprise the four general monster feeding types, which Rystrologers believe to be the four essential parts of a living human being:

Flesh – Fluid – Soul – Spark

The first of these is detailed below.

Flesh

What forms me?

This beståndsdel governs your priorities and passions, the grounds upon which the rest of your personality is built. It also dictates what aspect of your physical condition will most greatly impact your life, as well as which weather is most likely to affect your fortunes.

**note – Weather is also accounted for elsewhere in Rystrology; these effects stack. The same thing goes for if more than one weather pattern occurs simultaneously - on a sunny, blustery day, both Flash and Feather people will meet with success in their endeavors, etc.

The Flesh beståndsdel is broken up into nine affiliations. Each affiliation is named after one of the nine major physical traits of Ryslig monsters, who are listed as "guardian monsters". A Ryslig native is likely to have fateful encounters, for good or ill, with members of their guardian monster species.

You determine the Flesh affiliation of a particular day (date of birth or proposed date to do something) via numerology. Take all of the numbers in the date and add them together:

DD + MM + YYY = ABCD

A+B+C+D until you get a single digit.

**note – Natal Rystrology does not apply to monsters born on other worlds. They may calculate their affiliation for entertainment, but they were not born on Ryslig peninsula and therefore were not subject to the influence of Rystrology in the moment of said birth.

1) Fur (guardian monsters: werewolf, werebear, pooka)

- Fur people are loyal, protective, and warmhearted, but can have trouble opening up emotionally to those outside of their own circle. While they'll talk to just about anybody, you're either in their group or you're not, and they take betrayal especially hard.

- They have to be careful about their reflexes! Fur people go with their guts and while this sometimes comes in handy, sometimes they act too quickly – or not quickly enough, if they're absorbed in something else.

- Fur people are most likely to have a good day if it's snowing outside! They're most likely to have a bad day if it's raining.

- Fur days are good days to be social.

2) Feather (harpy, nephilim)

- Feather people are quick-witted and always in a hurry! They delight in verbal sparring and, to them, too many words are never enough. Although they may sometimes skim the surface of topics, they have boundless curiosity and value being the first to know or try things. They can be gossips.

- They have to be careful about their swiftness. Feather people might be fleet of foot but if they don't learn to control that, they'll hurt themselves or others.

- Feather people are most likely to have a good day if it's windy outside! They're most likely to have a bad day if it's a blizzard.

- Feather days are good days to start something new.

3) Sting (arachne, naga, manticore)

- Sting people are acerbic and contemplative. As opposed to Feathers, who value swiftness of thought and rhetoric – the trappings of cleverness – Sting people want to dig down in an issue and study the meat. Their incisive approach to interacting with people can be off-putting, but their insight is valuable. They have to be careful not to get petty when riled.

- They have to be careful about their hand-eye coordination, or other awareness of themselves in physical space. Sting people can have excellent spacial awareness....or they can space out and run into stuff.

- Sting people are most likely to have a good day if it's hailing outside! They're most likely to have a bad day if it's humid.

- Sting days are good days for deep thought.

4) Flash (demon, gargoyle, goblin)

- Flash people are hungry for life! They're the ones for whom too much is never enough. They want with a fierceness that can make them in danger of failing to see the forest for the trees (if what they want is intangible) or hedonism (if the opposite).

- They have to be careful about ailments affecting the appetite. Flash people may over- or under-eat, lacking moderation no matter which side of the scale they tip.

- Flash people are most likely to have a good day if it's sunny outside! They're most likely to have a bad day if it's windy.

- Flash days are good days to indulge.

5) Root (troll, nymph)

- Root people are stubborn and seem implacable. Their priorities may be at odds with society's, which can lead to either disconnecting from others or social nervousness. Indeed, they live much of life thinking about things in terms no one else does, marching to the beat of their own inexorable drummer. You cannot expect a Root to blend in, but you can expect them to contribute a big-picture perspective.

- They have to be careful about their stamina. Root people can endure a lot so they may force themselves without realizing it. Or they might have no stamina at all.

- Root people are most likely to have a good day if it's raining outside! They're most likely to have a bad day if it's overcast.

- Root days are good days to stay the course.

6) Shadow (shade, vampire, lich)

- Shadow people are, frankly, goths – in spirit if not aesthetic. They tend to have morbid senses of humor and are prone to pessimism, and tend to be suspicious. Sometimes this is of other's motives and sometimes this is second-guessing themselves. But their comfort with the darker elements of life means that when the shit hits the fan they tend to be reliable – this is their territory. Edgelords. The lot of them.

- They have to be careful about their physical constitution! They are prone to getting sick, or at least to not taking precautions to prevent illness.

- Shadow people are most likely to have a good day if it's overcast outside! They're most likely to have a bad day if it's sunny.

- Shadow days are good days to do things in secret.

7) Scale (mer, gargoyle)

- Scale people are prideful and driven. They have big ambitions and the plan to back it up. They're practical and cunning – bean counters. Yet once they achieve their goal, they coil around it and stagnate. They are likely to let common sense or probability keep them from taking new risks once they've gained something.

- They have to be careful about their dexterity! Scale people are really limber, but also most likely to have major issues if their suppleness is allowed to stagnate. Back problems ahoy, etc.

- Scale people are most likely to have a good day if it's humid outside. They're most likely to have a bad day if it's snowing.

- Scale days are good days to make, or enact, a plan.

8) Hoof (minotaur, waldgeist, kelpie)

- Hoof people are clumsy. They feel big feels and struggle with expressing them. This can lead to them behaving passively if they fear their own awkward trampling, or overcorrecting and bludgeoning their way through all social situations. In spite of their lack of grace, they make earnest and devoted friends.

- They have to be careful about their muscles. They have the potential to be extremely physically strong, and their spirits will also atrophy if they don't exercise in ways that help them bulk up.

- Hoof people are most likely to have a good day if it's blizzarding outside! They're most likely to have a bad day if it's storming.

- Hoof days are good days for self-reflection.

9) Shimmer (slime, faerie, simulacrum)

- Shimmer people are oddballs, but in a different way from Roots. Shimmers have an aura of mysteriousness and slipperiness. Their mercurial nature makes them hard to pin down. On the other hand, because they're unused to people making it past the surface, they may have issues setting boundaries once someone has taken the plunge, and give everything to the other person.

- They have to be careful about their libido. Shimmer people need to make sure being horny on main doesn't get them into trouble – or that they don't end up super-repressed.

- Shimmer people are most likely to have a good day if it's storming outside. They're most likely to have a bad day if it's hailing.

- Shimmer days are good days to go with the flow.

MORE RYSTROLOGY TO COME!