1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | /* 充能型技能空窗期計算機 */ /* 備註:計算用的cd請輸入減冷完畢的結果。 */ /* 感謝ProKnight協助抓蟲蟲。*/ // Beginning values: const skill_name = "幻靈武具", // 技能名稱 skill_cont = 94, // 技能持續時間 skill_cd = 105.8, // 技能冷卻時間 skill_bg_chg = 2; // 技能累積最多充能次數 let a = 0; // 計算用變數 // x: cd times (maximum) // y: continued times (maximum) // Condition: // skill_cont * (x + skill_bg_chg) <= skill_cd * x // Result: // (y - x == 2) -> (skill_charge: 0) function reachingCD(x){ if (skill_cont * skill_bg_chg <= skill_cd) return "充能用完即進入空窗期," + skill_name + "最多只能連續使用" + skill_bg_chg.toString() + "次。"; if (skill_cont * (x + skill_bg_chg) <= skill_cd * x) return "您可以讓" + skill_name + ",在不進入空窗期的情況下,持續" + (skill_cont * (x + 2)).toString() + "秒、連續使用" + (x + 2).toString() + "次而不中斷。"; else return reachingCD(x + 1); } console.log(reachingCD(a)); |
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