1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 | /* Header File Declaration */ #include <stdio.h> #include <stdlib.h> /* NO other header files are allowed */ /****************************************/ /****************************************/ /* Given Global Variables and Definition */ #define H 6 // height #define W 6 // width char candies[] = {'*', '#', '@', '%'}; /* NO other global variables are allowed */ /****************************************/ /****************************************/ /* Part I Functions */ void initGameBoard(int board[][W], int board_sample[][W]); void printGameBoard(int board[][W]); int askForSwap(int board[][W]); void swap(int board[][6], int row1, int col1, int row2, int col2) ; int findAndRemoveMatch(int board[][W], int row, int col); int isMatching(int board[6][6], int row, int col); /* Part II Functions */ int initGameBoardFromFile(int board[][W], int stacks[]); void applyGravity(int board[][W]); int fillEmpty(int board[][W], int stacks[], int current, int numCandies); int cascade(int board[][6], int stacks[], int current, int numCandies); /****************************************/ // Function Definitions/ /** * Main() will call this function in the beginning. * initGameBoard() load the game board with the pre-defined board_sample array * @param board The gameboard the game is using * @param board_sample The given game board sample values */ //(Part I)初始化GameBoard (copy board_sample 出黎) void initGameBoard(int board[H][W], int board_sample[][W]) { for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { board[i][j] = board_sample[i][j]; } } } /** * [Part II] * Main() will call this function in the beginning. * initGameBoardFromFile will load the file "board.txt" to load two information: * (1) Game Board ; (2) Candy Stacks * If the file loading is unsuccessful, quit the program with the error message. * @param board The Game board the program is using. * @param stacks The stack array to store candies. It will be inititalized from the file. * @return The number of candies in the stack. */ int initGameBoardFromFile(int board[][W], int stacks[]) { } /** * Various functions will call this. * printGameBoard() will print the current game board in the specified format * @param board The game board the game is using */ //print當前GameBoard的狀態 void printGameBoard(int board[][W]) { printf("=====\n"); printf(" | 0 | 1 | 2 | 3 | 4 | 5 |\n"); for (int i = 0; i < H; i++) { printf(" %d|", i); for (int j = 0; j < W; j++) { if (board[i][j] >= 0 && board[i][j] < 4) { printf(" %c |", candies[board[i][j]]); } else { printf(" |"); } } printf("\n"); } } /** * Main() will call this function. * askForSwap() will perform the major game logic by (1) asking the users which candy to swap * (2)Validate whether the swapping can be done (3) Perform the swapping * @param board The game board the game is using. * @return 0 if the error is encountered (e.g. Coordinates out of bound); * 1 if swapping is successfully */ int askForSwap(int board[][W]) { int row, col; char direction; //輸入coordinates printf("Enter the coordinate (row, column) of the candy:"); scanf("%d %d", &row, &col); //1. 檢查input的coordinates有沒有超出邊界 if (row < 0 || row >= H || col < 0 || col >= W) { printf("Coordinates Out of Bound.\n"); return 0; } //2. 檢查是否Empty cell if (board[row][col] == -1) { printf("Empty Cell Selected.\n"); return 0; } while (1) { printf("Enter the direction to swap (U for Up, D for Down, L for Left, R for Right):"); scanf(" %c", &direction); int targetRow = row, targetCol = col; //switch 是用來分辨輸入了哪個方向就做哪個動作 switch (direction) { case 'U': targetRow--; break; case 'D': targetRow++; break; case 'L': targetCol--; break; case 'R': targetCol++; break; //check if user 有輸入正確的U/D/R/L default: printf("Wrong Direction Input.\n"); return 0; } //檢查移動有沒有超出邊界 if (targetRow < 0 || targetRow >= H || targetCol < 0 || targetCol >= W) { printf("Move Out of Bound.\n"); return 0; } //檢查目標位置是否Empty cell if (board[targetRow][targetCol] == -1) { printf("Empty Cell Selected.\n"); return 0; } //執行交換 swap(board, row, col, targetRow, targetCol); //檢查有沒有match if (findAndRemoveMatch(board, row, col) || findAndRemoveMatch(board, targetRow, targetCol)) { printGameBoard(board); return 1; } else { //No match printf("No Match found!\n"); //還原 swap(board, targetRow, targetCol, row, col); return 0; } } } /** * Various functions will call this * swap() will perform value swapping of two cells, * with the given source and destination coordinates respectively. * @param board the game board the game is using * @param row1 The row number of the source cell * @param col1 The column number of the source cell * @param row2 The row number of the destination cell * @param col2 The column number of the destination cell */ // 交換两个位置的candys void swap(int board[][W], int row1, int col1, int row2, int col2) { int temp = board[row1][col1]; board[row1][col1] = board[row2][col2]; board[row2][col2] = temp; } /** * Various functions will call this. * findAndRemoveMatch() will find possible matches at the given coordinates (row,col) * for all four directions (Up, Down, Left, Right). * If found, turn the cell to ASCII 32 (' '). * * @param board The game board the game is using * @param row The row number of the given coordinate * @param col The column number of the given coordinate * @return 1 if there is a match in the board, 0 if there is not. */ int findAndRemoveMatch(int board[][W], int row, int col) { int matched = 0; // 水平匹配检查 //1. 向左邊檢查 //col要大於1才有可能跟左邊(left)的組成三個 if (col > 1 && board[row][col] == board[row][col - 1] && board[row][col] == board[row][col - 2]) { matched = 1; //看右邊有沒有其他一樣的candys能組成五個 if (col < (W-2) && board[row][col] == board[row][col + 1] && board[row][col] == board[row][col + 2]) { board[row][col] = board[row][col - 1] = board[row][col - 2] = board[row][col + 1] = board[row][col + 2] = -1; printf("Horizontal Match found at row %d!\n", row); return matched; } //看右邊有沒有其他一樣的candys能組成四個 if (col < (W-1) && board[row][col] == board[row][col + 1]) { board[row][col] = board[row][col - 1] = board[row][col - 2] = board[row][col + 1] = -1; printf("Horizontal Match found at row %d!\n", row); return matched; } board[row][col] = board[row][col - 1] = board[row][col - 2] = -1; printf("Horizontal Match found at row %d!\n", row); return matched; } //2. 向右邊檢查 //col要少於W-2才有可能跟右邊(right)的組成三個 if (col < (W-2) && board[row][col] == board[row][col + 1] && board[row][col] == board[row][col + 2]) { matched = 1; //看左邊有沒有其他一樣的candys能組成四個 if (col > 0 && board[row][col] == board[row][col - 1]) { board[row][col] = board[row][col - 1] = board[row][col + 1] = board[row][col + 2] = -1; printf("Horizontal Match found at row %d!\n", row); return matched; } board[row][col] = board[row][col + 1] = board[row][col + 2] = -1; printf("Horizontal Match found at row %d!\n", row); return matched; } //3. 檢查左右各一 if (col > 0 && col < (W-1) && board[row][col] == board[row][col + 1] && board[row][col] == board[row][col - 1]) { matched = 1; board[row][col] = board[row][col + 1] = board[row][col - 1] = -1; printf("Horizontal Match found at row %d!\n", row); return matched; } // 垂直匹配检查 //1. 向上邊檢查 //row要大於1才有可能跟上邊(upward)的組成三個 if (row > 1 && board[row][col] == board[row - 1][col] && board[row][col] == board[row - 2][col]) { matched = 1; //看下邊有沒有其他一樣的candys能組成五個 if (row < (H-2) && board[row][col] == board[row + 1][col] && board[row][col] == board[row + 2][col]) { board[row][col] = board[row - 1][col] = board[row - 2][col] = board[row + 1][col] = board[row + 2][col] = -1; printf("Vertical Match found at column %d!\n", col); return matched; } //看下邊有沒有其他一樣的candys能組成四個 if (row < (H-1) && board[row][col] == board[row + 1][col]) { board[row][col] = board[row - 1][col] = board[row - 2][col] = board[row + 1][col] = -1; printf("Vertical Match found at column %d!\n", col); return matched; } board[row][col] = board[row - 1][col] = board[row - 2][col] = -1; printf("Vertical Match found at column %d!\n", col); return matched; } //2. 向下邊檢查 //row要少於H-2才有可能跟下邊(downward)的組成三個 if (row < (H-2) && board[row][col] == board[row + 1][col] && board[row][col] == board[row + 2][col]) { matched = 1; //看上邊有沒有其他一樣的candys能組成四個 if (row > 0 && board[row][col] == board[row - 1][col]) { board[row][col] = board[row - 1][col] = board[row + 1][col] = board[row + 2][col] = -1; printf("Vertical Match found at column %d!\n", col); return matched; } board[row][col] = board[row +1][col] = board[row + 2][col] = -1; printf("Vertical Match found at column %d!\n", col); return matched; } //3. 檢查上下各一 if (row > 0 && col < (H-1) && board[row][col] == board[row + 1][col] && board[row][col] == board[row - 1][col]) { matched = 1; board[row][col] = board[row + 1][col] = board[row - 1][col] = -1; printf("Vertical Match found at column %d!\n", col); return matched; } return matched; } /** * Main() function will call this. * isGameOver() is to check whether there exists a game over situation, i.e. * no more match can be made under the current board scenerio. * * @param board The game board the game is using. * @return 1 if it is game over; 0 if it isn't . */ int isGameOver(int board[][W]) { int row; int col; for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { //跟右邊交換位置檢查 if (j < (W-1)){ row = i; col = j+1; swap(board, i, j, row, col); if (isMatching(board, i, j)||isMatching(board, row, col)) { swap(board, row, col, i, j); return 1; } swap(board, row, col, i, j); } //跟下面交換位置檢查 if (i < (H-1)){ row = i+1; col = j; swap(board, i, j, row, col); if (isMatching(board, i, j)||isMatching(board, row, col)) { swap(board, row, col, i, j); return 1; } swap(board, row, col, i, j); } } return 0; } } /** * isGameOver() will call this function. * isMatching will check if there is at least 1 match-three at the given coordinate (row,col) * for four directions (Top,Down,Left,Right). * @param board The game board the game is using. * @param row The row number of the target cell * @param col The column number of the target cell * @return 1 if there is at least 1 match in any direction; 0 if there is not. */ int isMatching(int board[6][6], int row, int col) { //閹割版findAndRemoveMatch()沒有remove int matched = 0; // 水平匹配检查 //1. 向左邊檢查 //col要大於1才有可能跟左邊(left)的組成三個 if (col > 1 && board[row][col] == board[row][col - 1] && board[row][col] == board[row][col - 2] && board[row][col] != -1) { matched = 1; return matched; } //2. 向右邊檢查 //col要少於W-2才有可能跟右邊(right)的組成三個 if (col < (W-2) && board[row][col] == board[row][col + 1] && board[row][col] == board[row][col + 2] && board[row][col] != -1) { matched = 1; return matched; } //3. 檢查左右各一 if (col > 0 && col < (W-1) && board[row][col] == board[row][col + 1] && board[row][col] == board[row][col - 1] && board[row][col] != -1) { matched = 1; return matched; } // 垂直匹配检查 //1. 向上邊檢查 //row要大於1才有可能跟上邊(upward)的組成三個 if (row > 1 && board[row][col] == board[row - 1][col] && board[row][col] == board[row - 2][col] && board[row][col] != -1) { matched = 1; return matched; } //2. 向下邊檢查 //row要少於H-2才有可能跟下邊(downward)的組成三個 if (row < (H-2) && board[row][col] == board[row + 1][col] && board[row][col] == board[row + 2][col] && board[row][col] != -1) { matched = 1; return matched; } //3. 檢查上下各一 if (row > 0 && col < (H-1) && board[row][col] == board[row + 1][col] && board[row][col] == board[row - 1][col] && board[row][col] != -1) { matched = 1; return matched; } return matched; } /** * [Part II] * askForSwap() and cascade() will call this function * applyGravity() will scan the all columns from left to right, and * if there are empty cells, it will move down the candy. Lastly, print the * gameboard. * @param board The game board the game is using */ void applyGravity(int board[][6]) { } /** * [Part II] * askForSwap() and cascade() will call this. * fillEmpty() will scan the columns from left to right. If there are empty cells, * it will fill them with candies got from the stacks, in bottom-to-top manner. Lastly, * print the gameboard. * @param board the game board the game is using * @param stacks the 1D array containing the candies * @param current the counter of the next candy location in stacks array * @param numCandies the total number of candies in the stacks * @return the updated current value, i.e. the updated counter pointing to the next * available candy */ int fillEmpty(int board[][W], int stacks[], int current, int numCandies) { } /** * [Part II] * main() function will call this * cascade() will continously check the board to see if there is any matches * and perform removal until no further matches can be found. * First, you can apply the gravity and fill in the empty cells. * Then, for each cells on the board and if it is not empty, try to call * findAndRemoveMatch() to remove matches if any. If there is a match, * print the specified message. * Remember to collect the return value of current in fillEmpty() such that * you return to the main function to update the variable. * @param board the game board the game is using * @param stacks the 1D array containing the candies * @param current the counter of the next candy location in stacks array * @param numCandies the total number of candies in the stacks * @return the updated current value, i.e. the updated counter pointing to the next * available candy */ int cascade(int board[][6], int stacks[], int current, int numCandies) { } /* Main Function */ /** * The main function will hold the game loop and hold the game logic. * main() will call various functions to accompolish various tasks such as * initializing the game board, asking for Input, and etc. * It will hold an infinite loop to repeatly hold the game. If it is a game over status, * i.e. isGameOver() returns one (1), then it will break out of the loop and the program * finishes. * * @return 0 */ int main(void) { // This is the variable holding a sample board value int board_sample[6][6] = { {1,3,2,0,1,0}, {2,2,0,1,1,3}, {1,3,3,2,3,0}, {3,0,2,1,0,2}, {1,0,2,3,3,2}, {3,2,1,0,3,3} }; int board[H][W] = {0}; // The game board, initialized to 0 int stacks[100] = {0}; // Stacks array containing candy, Maximum capacity 100 int numCandies = 0; // Number of candies in the stacks int current = 0; // the counter pointing to the next available candy // You may declare more variables if needed. // 1. First, you may initialize the board first // For part 1, you may use initGameBoard() while for part 2, initGameBoardFromFile() initGameBoard(board, board_sample); // Then, you may hold a loop to keep the game running while (1) { // printf for your reference //printf("=====\n"); //printf("New Round:\n"); printf("=====\nNew Round:\n"); // Print the board using printGameBoard() printGameBoard(board); // Call askForSwap() to ask which candy to swap and perform swapping if successful. // If not, print error message, shown for your reference if (!askForSwap(board)) { // printf("Please try again.\n"); printf("Please try again.\n"); } // Otherwise, continue the game logic by applying gravity and filling empty cells // For part II, you may replace the above two to cascade(), as cascade() will be // responsible to call at that moment. // Check if it is a game over status. If yes, print the message and break the loop // printf is left for your reference. if (isGameOver(board) == 0) { printf("Game Over! No more possible moves.\n"); break; } // printf("Game Over! No more possible moves.\n"); } // Hope you enjoy the game : ) return 0; } |
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