1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 | -- Frame Duration Helper v0.1 -- -- Used to check and update frame duration -- This script should support v1.2.10+ (API version=3+) -- https://github.com/linecross/ local isSelectedFrame = app.range.type == RangeType.FRAMES local selectKeyword = isSelectedFrame and "Selected" or "Total" local frames = isSelectedFrame and app.range.frames or app.sprites[1].frames local tags = app.sprites[1].tags local frameCount = 0 local util = { isShowInfo = false, isDebugMode = false } function util.debug(s) if util.isDebugMode then print(s) end end function util.print(s) if util.isShowInfo then print(s) end end function toggleResultConsole() util.isShowInfo = not util.isShowInfo end function refreshData() isSelectedFrame = app.range.type == RangeType.FRAMES selectKeyword = isSelectedFrame and "Selected" or "Total" frames = isSelectedFrame and app.range.frames or app.sprites[1].frames frameCount = 0 for i=1, #frames do local frame = frames[i] frameCount = frameCount + 1 end tags = app.sprites[1].tags end function isFrameinTag(frame, tag) local frameNo = frame.frameNumber local startFrame = tag.fromFrame.frameNumber local endFrame = tag.toFrame.frameNumber return frameNo >= startFrame and frameNo <= endFrame end function frameInfoDlg() refreshData() local timeCount = 0 local summaryMsg = "" local detailMsg = "" for i=1, #frames do local frame = frames[i] timeCount = timeCount + frame.duration local tagMsg = "" for j=1, #tags do if (isFrameinTag(frame, tags[j])) then tagMsg = tagMsg .. tags[j].name .. ' , ' end end if (string.len(tagMsg) > 0) then tagMsg = string.sub(tagMsg, 1, string.len(tagMsg)-2) tagMsg = " ( " .. tagMsg .. " )" end detailMsg = detailMsg .. "Frame " .. frame.frameNumber .. " : " .. (frame.duration * 1000) .. tagMsg .. "\n" end summaryMsg = selectKeyword .. " Frames = " .. frameCount .. "\n" summaryMsg = summaryMsg .. selectKeyword .. " Duration = " .. timeCount .. " (s)\n\n" print("Frame Summary") print("============================\n") print(summaryMsg .. detailMsg) end function constantRateDlg() refreshData() local dlg = Dialog('Frame Duration: Constant Rate') dlg:label{ label=selectKeyword .. " Frames = ", text= tostring(frameCount)} dlg:number{ id="duration", label="Duration (ms) : " , text="100" } dlg:button{ id="ok", text="OK" } dlg:button{ id="cancel", text="Cancel" } dlg:show() local data = dlg.data if data.ok then if (data.duration <= 0) then app.alert({title="Invalid Input", text="Duration must be >= 0"}) else util.print("Frames duration changed to " .. data.duration .. " ms.\n") for i=1, #frames do local frame = frames[i] util.print("Frame " .. frame.frameNumber .. " : " .. (frame.duration * 1000) .. " --> " .. data.duration) frame.duration = data.duration / 1000 end end end end function scaleRateDlg() refreshData() local dlg = Dialog('Frame Duration: Scale') dlg:label{ label=selectKeyword .. " Frames = ", text= tostring(frameCount)} dlg:number{ id="scale", label="Scale (%) : " , text="100" } dlg:button{ id="ok", text="OK" } dlg:button{ id="cancel", text="Cancel" } dlg:show() local data = dlg.data if data.ok then if (data.scale <= 0) then app.alert({title="Invalid Input", text="Scale must be >= 0"}) else util.print("Frames scale to " .. data.scale .. " %.\n") for i=1, #frames do local frame = frames[i] util.print("Frame " .. frame.frameNumber .. " : " .. (frame.duration * 1000) .. " --> " .. (frame.duration * 1000) * (data.scale / 100)) frame.duration = frame.duration * (data.scale / 100) end end end end function addDurationDlg() refreshData() local dlg = Dialog('Frame Duration: Add Duration') dlg:label{ label=selectKeyword .. " Frames = ", text= tostring(frameCount)} dlg:number{ id="duration", label="Duration (ms) : " , text="0" } dlg:button{ id="ok", text="OK" } dlg:button{ id="cancel", text="Cancel" } dlg:show() local data = dlg.data if data.ok then util.print("Frames added duration " .. data.duration .. " ms.\n") for i=1, #frames do local frame = frames[i] util.print("Frame " .. frame.frameNumber .. " : " .. (frame.duration * 1000) .. " --> " .. ((frame.duration * 1000) + data.duration)) frame.duration = frame.duration + (data.duration / 1000) end end end function manualEditDlg() refreshData() local dlg = Dialog('Frame Duration: Manual Edit') dlg:label{ label=selectKeyword .. " Frames = ", text= tostring(frameCount)} for i=1, #frames do local frame = frames[i] dlg:entry{ id="frame_" .. frame.frameNumber, label="Frame " .. frame.frameNumber .. " : ", text="" .. frame.duration * 1000 } end dlg:button{ id="ok", text="OK" } dlg:button{ id="cancel", text="Cancel" } dlg:show() local data = dlg.data if data.ok then local isValidInput = true local errMsg = {} for i=1, #frames do local frame = frames[i] if tonumber(data["frame_" .. frame.frameNumber]) == nil then table.insert(errMsg, "Invalid Input for Frame " .. frame.frameNumber .. " : " .. data["frame_" .. frame.frameNumber]) isValidInput = false end end if (isValidInput) then util.print("Frames updated duration as below.\n") for i=1, #frames do local frame = frames[i] util.print("Frame " .. frame.frameNumber .. " : " .. frame.duration * 1000 .. " --> " .. data["frame_" .. frame.frameNumber]) frame.duration = data["frame_" .. frame.frameNumber] / 1000 end else app.alert({title="Invalid Input", text=errMsg}) end end end function mainDlg() local dlg = Dialog("Frame Duration Helper") dlg :button{text="Frames Summary",onclick=function() frameInfoDlg() end} :newrow() :button{text="Scale Rate",onclick=function() scaleRateDlg() end} :button{text="Add Duration",onclick=function() addDurationDlg() end} :newrow() :button{text="Constant Rate",onclick=function() constantRateDlg() end} :button{text="Manual Edit",onclick=function() manualEditDlg() end} :check{text="Display Result Console", selected=util.isShowInfo, onclick=toggleResultConsole} :show{wait=false} end mainDlg() |
Direct link: https://paste.plurk.com/show/rpr48MiLvmmhYfq3CgcE