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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Ticker : MonoBehaviour
{
public TickerItem tickerItemPrefab;
[Range(1f, 10f)]
public float itemDuration = 5.0f;
public string[] fillerItems;

float width;
float pixelsPerSecond;
TickerItem currentItem;
// Start is called before the first frame update
void Start()
{
width = GetComponent<RectTransform>().rect.width;
pixelsPerSecond = width / itemDuration;
AddTickerItem(fillerItems[0]);
}

// Update is called once per frame
void Update()
{
if (currentItem.GetXPosition <= -currentItem.GetWidth)
{
AddTickerItem(fillerItems[Random.Range(0, fillerItems.Length)]);
}
}

void AddTickerItem(string message)
{
currentItem = Instantiate(tickerItemPrefab, transform);
currentItem.Initialize(width, pixelsPerSecond, message);
}
}